I watched most of the videos, this year is very challenging, the artwork and development were awesome really, and I wish I have one of those art guys in my team, they really rock.
Here in Game Design competition they judge on the game from a player perspective which is very logical as the player is the one who will buy the game, but as a computer science student participated in the game design competition I would be more happy if the judge were on the game architecture and internal design, those nice looking games are well polished with artwork and effects (which is good) but what about the game extension and modifications ? will it be easy for other team to continue development on the same game ? and if a company bought such game what about their developers who will extend it ? will they need to restructure the game ? or it is already with a good architecture and built on a robust framework ?
I have no offense here, but I got this feeling because my team had problems in the Art side, and we spent a lot of time (4 months) building our own 2D game engine applying GOF design patterns and OOD principles every where in the engine, and our entry for round 1 was developed in 3 days before the deadline, and round 2 entry was developed 4 days before the deadline :(
Conclusion: I wish that the competition add a new judging criteria on the game architecture and internal design.